You can’t have Guardian Heroes 2 – enjoy the original instead

guardianheroestitlescreen

It’s a double Retro Gaming Australia week at Retro Otaku!

As reported (via Eurogamer), Treasure were going to get cracking on a sequel to the amazing Saturn original, Guardian Heroes, but Sega (as the publisher) wanted to have the franchise’s presence drummed up a bit before giving the green light for the sequel. So instead of Guardian Heroes 2, we are getting the original Guardian Heroes with a silly (and thankfully optional) graphics filter on XBLA only. This isn’t a bad thing on its own, as it will enable more people to enjoy this brilliant game (and having been playing and trumpeting its greatness since owning it in 1996 on my happy Saturn), it’s a bit sad that we didn’t get a sequel.

All’s not lost though – if it sells well, there’s the chance of a proper sequel (Guardian Heroes Advance does not count).

You want to know a crazy thought? It would sell more if it was on PSN as well.

Just saying.

Daytona USA – rated but not confirmed for XBLA or PSN

I can’t take credit for this – Retro Gaming Australia reports that Daytona USA has a new listing in the OFLC’s database.

There’s no information regarding platform or much else – it’s been rated ‘G’ and Sega Australia filed the request.

It’ll be interesting to see what comes out of it – perfect Model 2 emulation internally running at 1080p with 8-player online multiplayer awesomeness? A combination of the Model 2 original plus the Model 3 successor, all running at 1080p w/online multiplayer? Perhaps a 720p (boo) HD version of the Dreamcast release of Daytona USA 2001? The advantage of the latter is that it looks nice (and would be nicer in 1080p, but previous Dreamcast ports have only been 720p), there’s network infrastructure in the source code IIRC and it has the original tracks plus plenty of extras accumulated from the various subsequent releases.

Assuming it’s a good thing, hopefully we’ll continue to see classic Sega arcade classics released via PSN/XBLA. I’d love a 1080p Sega Rally + Sega Rally 2 release, Sega Touring Car, Scud Racer… and all running at 1080p with online multiplay. And then there’s their fighting franchises – 1080p Virtua Fighter 2, Virtua Fighter 3, Fighting Vipers, Last Bronx… even Sonic The Fighters 😉

A Sega fan can dream, right?

Dragon Quest 10 is online-only… huh?

So, DQ10 is online-only.

Yes, I’m late to the party, but thought I’d post about it anyways. I’m not the world’s longest-serving DQ fan, but I respect its history and that it, in many ways, embodies the spirit of JRPGs of old without making everyone beautiful, androgynous and full of clich&eaccute;d angst.

I don’t think I’d be as fussed if the game was going online as a side-story to the main series, kind of like Phantasy Star Online/Phantasy Star Universe or FFXI/FFXIV. MMOs and Diablo-clone MMOs have their place, but they don’t interest me all that much, as I prefer single-player JRPGs, particularly when they have blue skies and are jolly. Or are simply fun. The only exception to that was the original PSO releases (especially the GCN port with 4-player local coop), which was great fun back in the day.

For me, moving DQ10 as an online-only game seems… silly. I’d rather a shinier coat of paint and an interesting storyline. It also limits the accessibility of the game if you go back and play it once the servers get pulled.

Mind, the problem is that JRPGs (with a few exceptions) have languished over the current generation as Japan has shifted development priorities owing to cost and the changes in Japanese gaming demographics. Economic rationalism has also encouraged developers to play it safe rather than get too carried away or ambitious. So, while some of the JRPGs have been fun, the quantity/quality from the last couple of generations hasn’t been matched. At least in my opinion, but I’m old and stuck in my ways. So, my opinion should of course be take with a grain of salt. After all, I’m still whinging about Grandia getting passed up on the Saturn.

Still, there is some hope – Valkyria Chronicles married some superb characterisation and story-telling that echoed Kodama-inspired epics like Skies of Arcadia and Phantasy Star 4 in the guise of a strategy RPG, Monolith has reminded the world of what made JRPGs great to begin with in their amazing Xenoblade Chronicles, and Ni No Kuni looks so sumptuous that I dare to dream that it will bring a 90s-Miyazaki/Takahata soul to the world of JRPGs. In a perfect world, it will also be bilingual as part of the English localisation, much in line with Valkyria Chronicles and Xenoblade Chronicles.

Should the time come for DQ11, I can only hope it brings back the single-player focus with all the soul its renowned for. Including the Toriyama-requisite of spiky hair.

Journey’s “Any Way You Want It” in SID form

I’m quite comfortable admitting that I love Journey in all their cheesy arena rock spectacularity, so I’m understandably chuffed that someone hooked up two SID chips and brought Journey’s “Any Way You Want It” to life, C64-style.

Isn’t that all sorts of awesome? You can indulge in more 80s covers at kevinleerose’s channel. It’s okay, you’re allowed to admit to enjoying 80s arena rock.

And while we’re at it (on the topic of SID covers), I should also post this one up – it’s “Title Theme (Subsong 2)” from the C64 port of Turrican:

Yes, for those playing at home, that is an amazing SID track by the great Chris Hülsbeck… but it is actually a cover of the epic “The Escape” by Vince DiCola, from the animated spectacular of 1986 – Transformers: The Movie.

Fun fact – for our first X-mas, Wifey bought me the OST of Transformers: The Movie. Yes, she’s that awesome.

Oh, and if the name Chris Hülsbeck sounds familiar, its because he was a master of the SID. His original title track for R-Type on the C64 was also the inspiration for the first (and only :P) remix I’ve put together, which I posted up two years ago. I should get around to making a video for that with me failing horribly on R-Type or something and post it on YouTube. If nothing else, it’ll be funny 🙂

This post has turned into a gushing love-fest for the SID. This is a good thing. I blame it on Frank for getting me started on thinking about SID music after my previous post. But it’s the good kind of blame, because every time you listen to a SID, the world becomes a better place.

Truly.

Driving home to the sounds of Outrun Online Arcade

outrun-online-arcade

The other day I hopped in the car to head home from work and had a conundrum – I’d finished catching up on the last round of Retronauts podcasts and wasn’t sure what to listen to on the way home. So before turning the key I took a quick look through my playlist, saw Outrun Online Arcade, and thought, “Why not?”.

Turns out it was a great choice. There’s more than a hint of spring in the air, so I wound down my windows to let some fresh air in and listened to the golden, joyous remixes and original tracks from Outrun Online Arcade (which is basically Outrun 2/2006 but in HD with online play [that nobody plays anymore :(]).

So, inspired by this, I went through my Saturn games over the weekend just passed to add some redbook audio from a few games to the playlist – Daytona USA, Sega Touring Car and Sonic R (with that Richard Jacques magic) made the cut, then to mix it up I added in a few others, including Asuka 120% Limited – Burning Fest. Limited, Virtua Fighter Kids and (don’t laugh!) Keio Yugekitai – Katsugeki Hen.

The latter definitely put a smile on my face on the way in to the office. It reminds me I should fire it up some time soon for another round, it’s such an amazing little gem of a title.

Actually, this whole rant suggests I should do a dedicated post (or perhaps a couple of dedicated posts) on the joys of redbook audio in the 16-bit and 32-bit eras. Stay tuned, I’m sure I’ll get around to it at some stage!